![]() There are 2 unique kinds of relics that are gained through different means: Relics can be found in the Reliquary, where you can review which relics you have already claimed and what other Relics are still out there for the taking. Additionally only 2 traits of any category can be active at the same time. Limited Space – Colonies cannot grow larger than 12 Colonistsīarren Lands – All non-Coastal sectors without Rivers produce -50% less IncomeĮach Trait has a value (not visible to players) that roughly indicates it's impact on the difficulty, when a world is generated up to 4 traits are chosen, the total value of these traits may not exceed the Complexity rating of the world. ![]() Modifier traits are global modifiers to gameplay mechanics that may force you to adapt and consider strategies that you otherwise would not. Syndicate Allies – 2 AI Allied Syndicate players must be presentĭisputed Claim – 2 AI Dvar players are present with additional assets, and will inevitably go to war with each other. Inhabitant traits add certain AI players and may give them a particular behavior. Geothermal Instability hazards are more common. Scorched world – Badlands are significantly more common, Arctic is disabled, Coast and Oceans are replaced with Lava. A Planet Trait is a modifier to the scenario you will encounter on that world, they are broadly divided into 3 categories:įeatures are traits that add particular structures, sectors, or otherwise modifiers to the Map Generation of the Scenario map.
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